And while you're at it anyway, please add support for user defined functions. But in other cases we need an explicit typecast e.g. in code like x = megabuf (somefloat), and an extra int() is unnecessary. In certain cases the compiler implicitly typecasts as necessary e.g. Many presets run fine without it, but not all. Delete these lines and it works.īut anyway, this issue should be easy to fix I would think.ĮDIT 2: Trying out with a few presets, I could remove warnings and problems simply by removing int() from the code. Lock Visualization Avs Winamp Ima Sugu Onii-chan Ni Imouto Da Tte Iitai Game Download Gurps Download Torrent Left 4 Dead 2 V2.1.4.6 Free Download Best Camera Angle To. Int() is an often needed function and cannot be dispensed, but in "enlighten me" I merely use it in two "monitor" lines at the bottom of the per frame section. An issue with overloading ?ĮDIT - I think we can safely replace "Most" by "All", at least outside the shader sections. Most of the per frame errors are related to the int() function which is no longer accepted. Always thought this was just a flaw of the compiler WHAT ? I've spent hours to find faults because no line number is displayed. the line of code which couldn't be rendered). There's also a debug vis_milk build available which shows more specific error details (i.e.
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